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Why your LUT looks wrong on log footage

The most common LUT complaint: it looked right in the preview, but on your footage the result is milky and flat — or violently oversaturated with orange skin. Nine times out of ten this is not a broken LUT. It's a colour-space mismatch.

Two kinds of image data

Display-referred data is ready for a screen: sRGB photos, JPEGs, web images, exported frames. Black is 0, white is 1, and the values in between look right to eyes. Log footage from cameras is different on purpose: to squeeze a wide dynamic range into the file, the camera records a flat, low-contrast, desaturated signal that is meant to be transformed before viewing.

What happens on a mismatch

A LUT is a fixed mapping: for input colour X, output colour Y. A LUT built from display-referred images expects display-referred input. Feed it log and every input lands in the wrong region of the cube: log's lifted blacks read as "brightened shadows", its muted chroma reads as "desaturate further". The output is grey mush. The reverse mistake — a log-expecting conversion LUT applied to normal video — produces the crushed, oversaturated version.

The fix: normalise first

Convert the log footage to a display-referred state before the creative LUT:

After normalisation, footage behaves like the images the LUT was built from, and the look lands as designed.

There is no universal "log" — each camera system's log curve and gamut differ, which is why a LUT cannot honestly claim to work on "all log footage". A display-referred LUT plus your specific camera's normalisation is the portable combination.

How to tell which kind of LUT you have

If the LUT came from photos, screenshots, or a browser tool working on sRGB images, it is display-referred. If it's named after a camera process (log-to-Rec.709 style names), it's a technical conversion LUT. Keep the two roles in separate nodes and the pipeline stays debuggable.

Tonemara does all of this in your browser in one click: drop a reference image and your own photo, preview the match free, and export a 33×33×33 .cube LUT plus a Lightroom-compatible .xmp preset. Your images never leave your device.

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